Published: Tue, August 21, 2018
IT | By Emmett Cole

Nvidia's RTX 2080, RTX 2080 Ti Cards Arrive Sept. 20

Nvidia's RTX 2080, RTX 2080 Ti Cards Arrive Sept. 20

At the event, Nvidia and DICE showed off what can be done with the Turing GPU architecture and real-time ray tracing in Battlefield 5, namely with regards to reflections.

The most powerful entry in Nvidia's option is the new RTX 2080 Ti, followed by the 2080, and then the 2070. Nvidia claims that each card can deliver up to six times better performance than previous comparable previous generation cards.

Three news cards using the Turing GPU have been confirmed along with a selection of performance numbers, starting prices, and availability.

The GPU also includes a dedicated RT Core for ray tracing operations, with Nvidia promising a ray tracing capability of 10 gigarays per second; for comparison, a GTX 1080 Ti can manage about 1.21 Giga Rays per second according to Nvidia's calculations.

Nvidia RTX

Huang invited game developers from EA, 4A Games and Eidos on stage to show exclusive demos of real-time lighting and shadow effects in the upcoming Battlefield V, Metro: Exodus, and Shadow of the Tomb Raider.

GeForce RTX will also support Deep Learning Super-Sampling (DLSS), which will be coming in Shadow of the Tomb Raider, Final Fantasy XV, Ark: Survival Evolved, Hitman 2, PlayerUnknown's Battlegrounds, Serious Sam 4 and more. The RTX listings for the cards have since been taken down.

Nvidia rose almost 3% on Monday, clawing their way back after a red open, after CEO Jensen Huang took the stage in Cologne, Germany at the company's GeForce gaming convention to announce a new set of graphics cards. They are based on its recently launched chip blueprint called "Turing", which Nvidia is also using for higher-priced chips announced last week for game designers, movie makers and other computer graphics professionals.

Today, HP revealed the new OMEN Obelisk, the latest addition to its desktop gaming family. In short, ray tracing technology is capable of more realistic global illumination and accurate projections of ambient light, and affords the ability to efficiently calculate the reflections and light sources that exist outside of the screen space. As you can see below, there will be both reference and Founders Editions of the cards available. The technology that most graphics solutions now use to create their model is called rasterization, and it simulates objects as a collection of polygons, works out the interaction between those shapes, and then turns that into pixels that get displayed on your screen. Either way, you can be sure we're going to put the new 20-series cards through the ringer when they become available next month.

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